A control can be resized by clicking and dragging one of its resizing handles. The arrow keys can also be used to move a control once it has been selected. To move a control without resizing, once the control has been selected, click and drag it to its new location. The selected control will show resizing handles. Alternatively, the Tab or Shift-Tab keys can be used to select next or prior controls respectively. Select a control by clicking it in the displayed dialog. Conversion between screen pixels and dialog units is done automatically. Dialog controls can be visually resized and/or moved, with any changes being reflected in the resource script automatically. Some resource types can only be displayed as a dump of raw byte data: Using the internal editor to modify text-based resources: Dialog, menu, string-table, message-table, accelerators and Borland form resources can all be easily edited and recompiled using the internal resource editor. Viewing Resources: Once a file has been opened, most resources will be displayed as either an image (or group of images) or as decompiled text: However, some resource types will be displayed in both its compiled form (eg dialog or popup menu) and in its decompiled text format. A complete list of Resource-Definition Statements can be found here. Filenames in within resource statements can only be parsed as strings, so they MUST be enclosed within double-quote characters otherwise compile errors will be raised. Script comments are preceded either by double forward-slashes (//) or by a semi-colon ( ). A double-quote within a string can be 'escaped' by preceding it with either a backslash or with another double-quote character. These strings can also contain typical 'C' style backslashed 'escaped' characters - \t, \n, \\, \", and \000. Strings within resource statements are defined between double-quote (") characters. The #INCLUDE, #IF, and #IFDEF directives can all be nested to multiple levels. Supported compiler directives include: #DEFINE, #UNDEF, #IF, #ELIF, #ELSE, #IFDEF, #IFNDEF, #INCLUDE, and #PRAGMA. Compiling: Compiling can be initiated either by passing a resource script file as a parameter on the the command line (see below), or by using Resource Hacker's text editor. Resource Hacker™ can create and compile resource script files (*.rc), and edit resource files (*.res) too. Resource Hacker™ can open any type of Windows executable (*.exe *.dll *.scr *.mui etc) so that individual resources can be added modified or deleted within these files. Download Overview: Resource Hacker™ has been designed to be the complete resource editing tool: compiling, viewing, decompiling and recompiling resources for both 32bit and 64bit Windows executables. Resource Hacker™ Version 4.2.3 Last updated: 29 June 2015 Copyright © 1999-2015 Angus Johnson Freeware - no nags, no ads and fully functional.
0 Comments
Leave a Reply. |